Data Repository
Alliances Archive
Comprehensive list of all synergistic affiliations and their strategic effects.
AEGIS
Shielded protectors of corporate dynasties whose armor links their individual obedience into a monolithic defensive network. For them, the collective is a wall, an unbreakable barrier against the city's chaotic elements.
- -15 damage taken
- -20 damage taken
- -25 damage taken
CHITIN
Bio-augmented fighters protected by layered wetware armor grown in the depths of flooded labs. Their physiology is hardened by the crushing pressures of the black-water tunnels, making them resistant to any energy discharge.
- +30 magic resist (allies)
- +55 magic resist (allies)
CITIZEN
Legal inhabitants of the upper city, still tethered to municipal keys and official grids. They draw power directly from the city's public infrastructure, turning their civic connection into a tactical advantage on the streets.
- +4 mana regen (allies)
- +8 mana regen (allies)
- +15 mana regen (allies)
CRUSHER
Heavy suppression units originally engineered to break riots and nervous systems alike. They operate on the edge of lethality, delivering trauma pulses that shatter the will to resist before the body even fails.
- -30 attack damage (enemies)
- +80 effect (enemies)
- -50 attack damage (enemies)
- +120 effect (enemies)
DRONECAST
Masters of autonomous war machines and disposable fabrications. They view life as an inefficient variable, preferring the clinical precision of their combat drones to the messy unpredictability of human soldiers.
- +20 attack damage (allies)
- +40 attack damage (allies)
ECHO
Digital ghosts of operatives who survived bodily death, returning from the network as combat echoes. They exist as synchronized signals, waiting for the moment to trigger a devastating, resonant slam across the city grid.
- +130 effect (enemies_in_radius)
FERAL
Mutated survivors from the toxic outskirts where the city's control dissolved into raw adaptation. Driven by a relentless evolutionary pressure, they possess an escalating aggression that infects everyone around them.
- +5 attack damage
- +8 attack damage
- +8 attack damage (allies)
- +13 attack damage (allies)
GLITCH
Operators who thrive inside corrupted telemetry and broken prediction models. They turn system errors into tactical weapons, converting every enemy failure into a surge of lethal offensive data.
- +20% evasion
- +10 attack damage
- +40% evasion
- +20 attack damage
HEXLINK
Neural parasites that entwine the nervous systems of their allies into a shared mesh of pain and recovery. They turn individual suffering into a distributed network, where every blow received becomes fuel for mutual restoration.
- +50% effect
- +60% effect
- +70% effect
IRONSKIN
Industrial-grade street soldiers fused with adaptive bioflesh and heavy cybernetics. Born from the debris of lower-sector collapses, they are living armor forged in the heat of constant corporate attrition.
- +5 max hp
- +10 max hp
MONOWIRE
Lethal close-range duelists wielding monomolecular blades and reflex-boosting rigs. They excel in the chaos of proximity, becoming more dangerous with every enemy that dares to step into their wire-rigged reach.
- mul attack damage
- mul attack damage
NANODOC
Precision combat medics commanding swarms of autonomous medical nanites. Born in the aftermath of the great bio-plagues, they treat every battlefield wound as a system error that must be purged with microscopic efficiency.
- +25 healing amp (allies)
- +45 healing amp (allies)
NEUROMANCER
Digital alchemists who manipulate quantum anomalies through illegal neural interfaces. They treat the city's data flow as a raw element, stripping enemy defenses down to the bare code until nothing is left but vulnerability.
- -35 magic resist (enemies)
- -70 magic resist (enemies)
NULL
Post-human entities whose emotional centers were surgically erased during neural sync experiments. They exist in a cold-spectrum reality, projecting fields of absolute void that strip the enemy's will and armor alike.
- -4 armor (enemies)
- -9 armor (enemies)
- -15 armor (enemies)
OMNICHROME
Elite adaptive operatives whose chrome nervous systems can synchronize with any combat doctrine in the city. They represent the peak of modular warfare, a perfect fusion of man and evolving military software.
- mul attack damage
- mul max hp
OVERCLOCKED
Carriers of unstable reactors and forbidden combat firmware wired directly into their brains. For them, every ability cast is a dance with total system failure, converting raw energy into pure, devastating damage.
- silence (allied_alliance_units)
- mul pure damage
PHANTOM
Neural assassins haunting the city's dead surveillance zones. Erased from corporate records after the Network Wars, these phantoms exist as lethal ghosts in the machinery of a forgotten conflict.
- +15% crit chance
- +325% crit damage
- wounded (enemies)
- +25% crit chance
- +400% crit damage
- wounded (enemies)
PHASELOCK
Survivors of phase-state experiments anchored to illegal probability shelters. They exist in a state of quantum superposition, able to slip into invulnerability when the threshold of death is crossed.
- invulnerable
RAZORCLAN
Nomad biker clans that rule the neon-lit highways between megacities. Driven by a need for constant acceleration, they possess a speed-sharing uplink that turns their entire pack into a blur of lethal motion.
- +40 attack speed
- +20 attack speed (allies)
- +70 attack speed
- +40 attack speed (allies)
REVENANT
Reconstructed operatives born from memory backups and unfinished kill orders. For the Revenants, death is merely a temporary disconnection, a cycle of rebooting and re-engaging until the objective is secured.
- +250 effect (allies_in_radius)
- +10 attack damage (allies_in_radius)
- +250 effect (allies_in_radius)
- +10 attack damage (allies_in_radius)
- effect
SIGNALIST
Operators who channel forbidden frequencies and digital rituals from orbital static. They can tear open the city's signal layers to summon autonomous constructs, entities birthed from the noise of a broken world.
- effect
- effect
- effect
SINGULARITY
Beings warped by contact with the quantum void leaking from the city foundations. They have touched the fragile edges of reality, gaining the ability to inject pure, absolute nothingness into the life force of their targets.
- +4% effect (target)
SYNTHBORN
Experimental hybrids created from vanished operator programs. These rare bridge-beings possess dual consciousness, allowing them to tap into synthetic combat archives that no ordinary human can access.
- effect
TITANFORGED
Heavy cyber-infantry from forgotten wars that never truly ended. Their bodies are permanent battlefields, reinforced with military plating and tactical algorithms that refuse to acknowledge the concept of surrender.
- +10 armor
- +25 armor
TOXIN
Masters of smart poisons and metabolic malware born from the forgotten quarantine zones. They view the battlefield as a complex biological system to be disrupted, slowing their prey with precise chemical interference.
- poison (enemies)
TRACKER
Data hunters and contract marksmen specializing in target acquisition through the dark grid. They are the eyes of the underground, shadows that sell the coordinates of death to the highest bidder in the corporate wars.
- effect
- effect
WATCHDOG
Predictive militias linked to city-wide surveillance systems. They act as the city's immune response, punishing hostility before it even manifests and turning every enemy action into a justification for lethal response.
- +40 attack damage (enemies)
- +50 attack damage (enemies)